Showing posts with label Society. Show all posts
Showing posts with label Society. Show all posts

23.9.19

Boulders of salt

In the past I enjoyed a good amount of what Vox Day produced. Lately though, there's been too many times when he's tried to have his cake and eat it too.

Vox used to curate the blog "Aplha Game", and one of its posts from back in 2011 talks about the socio-sexual hierarchy as he defined it. One interesting part of that post is as follows:
Now, it is important to keep in mind that it serves absolutely no purpose to identify yourself in some manner that you think is "better" or higher up the hierarchy. No one cares what you think you are and your opinion about your place in the social hierarchy is probably the opinion that matters least.

Now here's a shot:
If I ever run for Emperor of Man, my platform will include mandatory euthanasia for gamma males at the age of 18, with a second round at 25 just in case we missed any of them. I expect I'll win 100 percent of the female vote with that policy.

And here's a chaser:
Mama's Boys and Smart Boys are inevitably a serious challenge for any organization, because virtue-signaling on behalf of women is always their first and foremost priority.

Whose vote was locked in for his hypothetical election bid for Emperor of Man again?

How smart does Vox think he is again?

Such a waste of natural talent playing games to win the favor of people he openly resents.

Or does he expect that many folks who aren't "secret kings" are going to be interested in the escapist entertainment ventures?

Thre's a reason that certain hobbies and interests earned the social stigmas they still largely possess today.

8.9.19

Shepherd or Charlatan Part 1 - Social Dynamic Foundations

Human social dynamics are complex, but are fundamentally shaped by the material world that we live in. We are finite beings that rely on consuming material resources in order to persist, and so our survival ultimately relies on our ability to procure and consume those resources.

Human reliance on resources traces back to Genesis, when Adam and Eve were kicked out of Eden by God due to their disobedience.

Then to Adam He said, “Because you have heeded the voice of your wife, and have eaten from the tree of which I commanded you, saying, ‘You shall not eat of it’:
“Cursed is the ground for your sake;
In toil you shall eat of it
All the days of your life.
Both thorns and thistles it shall bring forth for you,
And you shall eat the herb of the field.
In the sweat of your face you shall eat bread
Till you return to the ground,
For out of it you were taken;
For dust you are,
And to dust you shall return.” - Genesis 3:17-19 (NKJV)

The reason this dynamic is important to understand is seen later on in Genesis, at the Tower of Babel.

And they said, “Come, let us build ourselves a city, and a tower whose top is in the heavens; let us make a name for ourselves, lest we be scattered abroad over the face of the whole earth.”

But the Lord came down to see the city and the tower which the sons of men had built. And the Lord said, “Indeed the people are one and they all have one language, and this is what they begin to do; now nothing that they propose to do will be withheld from them. - Genesis 11:4-6 (NKJV)

Humanity can grow and learn to master aspects of its circumstances. We get good at producing food, providing clean water, and even learning how to treat and cure ailments that afflict our bodies. We get so good at addressing problems that face us that we keep growing the scope and severity of the problems we try to resolve, confident that we can conquer the next as easily as the previous.

It starts with food and water, eventually graduates to elections, power distribution, and waste management systems, and eventually we reach to resolve to the ultimate problem we face: the bonds of our physical finitude.

Our natural desire is to be like God, and sin is, more often than not, when we try to do so on our own terms instead of God's, relying on our own power and perceptions and reasons instead of trusting in God's direction for our lives, even if the things we'd desire are things God would desire for us as well, like family and health, or fortune and comfort.

Reaching for godhood on our own terms was right in the first temptation.

Then the serpent said to the woman, “You will not surely die. For God knows that in the day you eat of it your eyes will be opened, and you will be like God, knowing good and evil.”

So when the woman saw that the tree was good for food, that it was pleasant to the eyes, and a tree desirable to make one wise, she took of its fruit and ate. She also gave to her husband with her, and he ate. - Genesis 3:4-6 (NKJV)

In advancing our power and capability, we are able to automate and obfuscate our basic needs, so much so that when civilization is advanced like it is now, individuals part of that civilization are rarely struggling just to survive.

This creates a problem, because material survival is an external constraint, and it shapes how we behave regardless of what we think about it, and in turn this also defines for us how we relate to others in the same set of circumstances. Relationships and interdependencies form, individuals specialize in skills and abilities, and together their efforts ensure the survival of all.

Nobody really has time to be ___ist, or to entertain being accused of being ___ist, when everyone might starve and die from lack of action in a matter of days or weeks.

Now, when that process has gotten so effective that resources are no longer scarce, and individuals are free to pursue other activities, the circumstantial pressures move from external to internal. If there is no need to struggle to survive, the individual must choose for themselves how to exert their efforts. If the constraints on their behavior are no longer driven externally, they choose internally to replace the lack of those constraints.

This contrast, of internal versus external struggle, creates the two motivations behind all human social dynamics: survival or status.

In survival, where resources are scarce, interactions are driven by necessity.
In status, where resources are abundant, interactions are driven by novelty.

Shepherds are concerned with the survival of the flock.
Charlatans are concerned with their status in the flock.

One example of how this could play out is from a parent's perspective, in how children frequently do not understand why they cannot or should not do something. The parent may need to constrain or direct the behavior of their child against the stated desires of the child. In such a case, the parent is concerned with the survival of the child, and not with their social status within the family, or with how other parents might judge their choice in parenting.

"I hate you!" or "But I want to!" or "You're just being mean!" and other childish objections to the firm direction of the parent indicate how their social status has suffered in the eyes of the child or their peers, but that is not the primary concern of a parent, or at least, it shouldn't be.

Many have interacted with parents who try to be the best friend of their child above all else, and are reluctant to "say no" or provide discipline or guidance to their children, and they are almost never shy about telling other parents about how much better a parent they are then others who must resort to more barbaric means. These parents are placing their social status as a higher priority than the survival of their children. They want to be seen in a good light by others, whether their children or their peers, even if they are sacrificing the future well being of their children to do so.

When the Bible states "no man can serve two masters" in Matthew 6:24, we in an advanced civilization have to choose whether survival or status will be what motivates us. It is not difficult to see how those motivated by status are so dangerous, because the ones most effective at manipulating the emotional states of others that rise to prominence, and to get good at such manipulation requires a narcissistic solipsism that ignores any consequences outside the impact to status.

In contrast, those who prioritize survival may not be the most popular or likable folks to interact with, but there is an inherent trust and reliability that exists because their motivations are not inherently selfish in nature. We see these types of characters in fictional media all the time, the gruff and brutish man who decisively solves problems, even for people who may have mocked or maligned him as a means of gaining social leverage.

So, again, the foundation for social interaction is a binary, driven by whether we exist in resource abundance or scarcity. Our interactions are either framed for us by external constraints, because we are finite beings that require resources, or by internal constraints when there are no external constraints asserting themselves because all that we rely on is readily available. It is on this binary dynamic that leaders end up being either shepherds or charlatans, and before we get into how each of their behavior may vary in a modern context, join me in part 2 to look at Jesus Christ and see if whether scripture paints him as a shepherd or a charlatan, and gives hints on how we might differentiate the two.

In part 3, I'll look at how modern shepherds and charlatans deal with conflict that threatens the group, including a look at the difference between "policing the flock" and "pacing and leading the flock". Finishing up in part 4 will be some examples of how anything in the material realm can be abstracted and used for social leverage, as there is no social circle where this choice about motivation has to be made, even inside the church.

Right now though, it's breakfast time, and I also promised to trim, paint, and mount the body of an R/C car for my oldest.

Thank you for your time and I hope you find this topic worthy of your consideration.

1.11.18

Pokémon is an idyllic K-selected fictional world

In the world of Pokémon, 11 year olds set out on their own, without significant parental supervision, with monsters stored on their hip that have great powers. They capture more monsters, the monsters they have grow even stronger in the power they have, and the ideal is that they'll have the most powerful monsters of anyone they face.

Said 11 year olds interact with complete strangers, both adults and children, who pit the monsters under their control against the monsters under the control of the 11 year old protagonist, and if they lose, they give the protagonist money. If the protagonist loses the fight they give up money, black out, and are whisked to a facility which revives their monsters so they can go out and fight again.

At the "end" of a particular protagonist's journey, they just get on with their life. They do not attain any position of real political power, they do not ensconce themselves in a place of social influence either, beyond encouraging others to try and grow their own strength to challenge them, to encourage others to participate in seeing who is the best at capturing and training monsters that are kept on their hip at all times.

If at any time you see a correlation between the dynamics of Pokémon and guns, it's not an accident, even if not intentional, although obviously gun duels are considerably more lethal than Pokémon battles. Perhaps think of it like target practice or hunting which isn't directly confrontational, but is so via a proxy.

There was a time in the United States where children, even as young as 11, could go off on adventures of their own and parents were not largely worried about them in the same way that parents are today. Circumstances certainly weren't quite as idyllic as portrayed in the Pokémon world in every aspect, kids weren't necessarily running around with loaded guns, but many of the big prerequisites for what makes the Pokémon world "work" also existed in this country as well at one time.

One prerequisite that is easy to describe but somewhat harder to identify in practice are whether a society is low-trust or high-trust. Simplest put, low-trust societies operate where individuals cannot trust one another at all, and high-trust societies operate where individuals can trust one another implicitly. They are a proverbial extreme limit for which human societies tend to fall somewhere between. Nobody ever truly trusts everyone else completely, and nobody ever distrusts everyone else completely, but tends to have a mix of the two.

In the Pokémon world, they exist at the extreme of high-trust. The way that power is wielded against strangers, and its portrayal as being normal, appears rather disturbing from the perspective of the current culture in the United States which is avowedly anti-competitive. One of the big ideals in my parent's generation was the idea that conflict and competition hindered growth, and so efforts were made to eliminate competition, even by proxy.

Now, the reason that the contrast is harder to identify is that, in the public view, the values and desires of the society may not be any different between a high- and low-trust society. In socialism, what is claimed is noble and lofty, the values held are, absent the context on how they are obtained or sustained, worthwhile. People supporting each other? Caring for one another's needs? What's wrong with that?

Well, that's where the actions taken in private, away from public view, come into play. In a low-trust society, you will openly claim that you support an ideal, and then in private work in contradiction to that ideal, hoping that others "bought" your deception and are now going to trend in a particular direction with regard to patterns of behavior while you are going the opposite and reaping the rewards because of the lack of competition.

To understand a low-trust society you need a certain amount of pragmatism, if not downright cynicism, to properly identify the public/private hypocrisy.

For example, when a famous person declares evil of global warming caused by greenhouse gases at an event they arrived at via private jet.

Or when a "male feminist" who speaks out against misogyny is discovered to be a sexual predator.

Or when a "fire and brimstone" preacher abandons his wife and kids to marry an otherwise secret boyfriend.

We're familiar with what these types of circumstances, but can't always draw a connection to what the pattern is, but when you account for "trust" in a society, then all of them "make sense". It also explains why we'd long for an alternative, when faced with the reality that we live in a low-trust society.

But how is that "trust" fostered? Interdependence.

When your future relies on the choices someone else makes, and vice versa, the value of knowing who that person is and what kinds of choices they make increases significantly. Who they are matters, and through continued fellowship and success in making good decisions that result in mutual benefit, or that through a chorus of interconnected decisions there is mutual benefit, trust forms because of familiarity and understanding and the ability to accurately predict and make plans based on those predictions.

In an environment where survival requires a host of skills that no one individual can master in a single lifetime, these types of relationships are the default.

In an environment where survival does not require a host of skills, and one individual can be isolated without affecting their survival at all, these types of relationships are almost entirely nonexistent.

Coincidentally, reproductive strategies, as identified by K-selection and r-selection, work off the same resource availability dynamic. What works well under one set of circumstances does not work well under another over the course of time, and so the selection of one method over another is not so much intentional but reactionary. They don't manifest the initial conditions on which they operate, but they may serve to sustain or magnify those dynamics for the population they affect.

Pokémon represents a resource surplus, there aren't really ever any genuinely "poor" or "destitute" people in the series, and yet at the same time relationships of great trust exist between all of those that live in the fictitious world. What Pokémon then represents is what humanity would look like when all of the causes for low-trust have simply been eliminated.

Similar to the Star Trek fictional universe, the only reason it works is because the people involved have no inclination to betray or mislead someone else in order to benefit themselves. People work hard because they can and want to, which is simply not a common trait found in actual humans. History is littered with people falling to even the simplest of temptations to achieve even the slightest benefit to themselves at the cost of someone else, and anecdotally we see these things play out all the time.

My most recent anecdote that sticks out in my memory is in how people merge onto a highway when a lane is going to disappear. Instead of cars spacing themselves appropriately to let someone in, and folks trying to merge also spacing themselves to fit in the gaps created, everybody just ignores each other until someone has to merge to avoid an accident. This, of course, almost causes an accident and results in traffic that builds and builds as more people forget to pay attention to anyone else's fate whilst busy trying to ensure theirs is maximized.

The only way to change that would be to change human nature, and that presumes there is a way to even do that should one desire to undergo such a eugenic project in the first place. If the failure is genetic, that's one thing, but if it's immaterial? If it's spiritual?

God can change humans, and offers this as a byproduct of proper worship and obedience, but what of every effort to achieve it without God?

They fail, every time.

Humans cannot change human nature, merely regulate or influence it, but they're just changing how it manifests, not the actual "programming" that drives it. Similar to how an alcoholic gone teetotaler is still an alcoholic, they just don't drink, so likewise is human nature that is curtailed, the nature is still there it's just curtailed, it hasn't been abolished.

If an alcoholic could drink without excess, then they'd no longer be an alcoholic. If a sinner could stop sinning and make amends for the sins they had committed, then they'd no longer be a sinner. But those things simply don't happen, and we've a lot of human history to affirm just how rare genuine material change is without divine intervention.

Pokémon, being an idyllic K-selected fictional world of high-trust, thus represents a post-actual-human-nature type of existence. Star Trek is similar. Both of them reflect a reality that cannot be wrought by human hands, but through divine intervention and in a permanent change to our nature, such settings and circumstances are no longer impossible.

It is not an accident, either, that we would long for such an arrangement, because that is the ideal that God had in mind when creating humanity in the first place. We were created to bring glory to God, in part by exploring all that God created and appreciating and praising God for the greatness required to accomplish all that we discover.

In the same fashion, God put humanity in dominion over creatures of this earth, and I don't think it accidental that God "hid" morphological and behavioral possibilities inside animals that, once "domesticated", would serve a role in human civilization and human worship of God. I'd even go further and say that there are probably hidden gems in even the human genome which, had we not rebelled against God, could have manifest and further enabled our exploration of that which is created as a way of growing in appreciation for the creator.

Research into human biology has shown that we were designed, in some ways, to not experience the problems that we actually do, that something happened and our bodies represent an "intended use" for which we no longer can satisfy.

We long to return to the place and role in existence which we were intended for, and a large part of the appeal of the Pokémon fictional world is in how it provides a taste of what that would look like, even if incomplete or imperfect. Yet, for how idyllic it may be, getting "lost" in it would be to deny the world that we live in, the choices we actually have to make, and the realities we need to face.

While such fantasies are worthy of contemplating, and understanding what the disparity between what they are and what we have can be useful, we cannot deceive ourselves into believing that we could experience them in their fullness now, or that attempts to do so, even in part, are inherently noble a pursuit.

They can be a source of hope, but nothing more, nothing less. We can have hope in the future that God has promised, one free of the flaws which plague us now, but we should not seek to try and bring it about by our own power, nor should we try to deny how necessary God's work is in such dynamics ever being able to come about.

We can enjoy Pokémon, and other fictions which allude to a "better" existence, but what we should then do is praise God, the reason that such a lofty idyllic fiction could have any hope of existing at all, and seek to align ourselves with God such that when the future promised, better than we can imagine, comes to pass, we'll have already been preparing ourselves for it, instead of stewing in a perpetual disappointed bitterness from it not having yet come.